Thursday, April 30, 2020

The Effects of Advancing Technology on Society Essays -

Technology is something that is necessary and very important in the world today. Almost everything uses technology, and almost everyone uses technology. It is even used right now. I am using technology to type this up while you are using it to read. Therefore, it is important to understand something we use in our everyday life properly and discuss whether it has a greater positive or negative impact. Technology has countless positive impacts on society today. Many important processes in the industry and household have been automated and expedited by technology. Technology allowed transportation to improve from animals to modern-day automobiles and aircraft. A lot of jobs once done by humans before are now replaced with robotic devices. We can also do things that are impossible with man alone, such as driving around on Mars. Technology has proved useful in life-risking tasks such as space exploration and mining. The computer technology changed the whole world over night and continues to do so at faster than light speeds. Computers have allowed the software industry to rise and help us save and organize data, as long with a lot of information processing. It is also improved communication which includes Facebook, mobile devices, and satellite communication. Internet also improved entertainment and the industry of advertising. Although most people think technology is really important in their daily lives, they don?t realize that it is also negatively affecting people and society. Technology not only affected industry in a positive way, but also in a negative way. Some businesses are forced to close down since technology took over their job and there are no more demands in that industry. For example, newspaper companies are affected greatly by the advanced technology because news is always available on the internet for free. It also puts lithographical printing into a bind because business and companies use methods of digital printing. Now you don?t have to buy music at stores because you can download them from the internet which closed down a lot of big music stores. This applies to the industry of movies too because less people are buying DVDs when it is available online on the internet. Technology improved communication to be able to contact with almost anyone at any time which seems like something good, but this causes people to not interact personally with each other which has built a wall in between real life communication. Now when you call almost any business, you are connected with a recorded voice and automated answering systems. You could call for a week straight to the same company and never get in contact with a single human being. We no longer have to call up someone to congratulate them. You send your loved ones an electronic message instead of a card for special occasions. There is nothing special about that certain message, than any of the other ones received. Technology makes people lazier so they don?t have the desire to walk out from their home and find entertainment like having a meeting with a friend in a coffee shop. Most teenagers are a huge fan of video games, especially ones that are advanced in technology like Xbox or PS3. But when teens get hooked onto video games at such a young age it can harm the child in many ways. One way it can harm the child is if the child is in love with a violent video game with a lot of gore, it can potentially make the kid want to do what he sees on the screen in reality. A lot of teenagers who join the army do not realize what they really got themselves into because they were influenced from what they saw on the screen when playing a video game at home. If a kid plays a video game at home and reenacts what he does in the game at school, he can get himself or his peers in a lot of trouble. On one website, a 20 year old was killed by a blood clot caused from playing Xbox persistently for days on end until he died. This man chose to sit in his room and play a video game for 12 straight hours. (Chan, 2011) The internet

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